In this unit, you will start by playing and analysing educational computer games, identifying those features that make a game successful. You will then plan and design a game, with a clear target audience in mind. You will create a working prototype, and then develop it further to add functionality and improve the user interface. Finally, you will test their game and make any necessary changes.
Please don’t access the links below before they have been covered in class.
In this unit, you will work together to design a simple toy that incorporates sensors and outputs and then create an on-screen prototype of your toy in Scratch. Finally, you will pitch your toy idea to a Dragons’ Den-style panel.